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janderson123
Joined: 11/27/2006
Posts: 21
Posted 1/9/2007 6:03:17 AM , Twilight Princess thoughts
Score: 0 


Having beat the Gamecube version....

The good points:

It is a long game. I clocked about 50 hours through. Graphics on the Gamecube are beautiful and the story is rather decent.


The nitpicks:

The game is easy. I'd say out of that 50 hours, 25 of that is just walking around in the large maps. Large game world but lots of empty room. Challenge-wise, nothing really new. The wii-mote should have been a slightly curled hand, this game basically holds your hand the whole time. I don't need a button icon flashing up constantly telling me when I can do something. There is no point in getting th ebig wallet or all the Poes. You don't need the magic armor at all. The final battle was too easy. I had 15 hearts and it was more than enough.

The item ring is needless. I see no reason to drop the start menus used prior. Add to that the Gamecube controller's nearly-useless D-pad, I was bringing up the item ring when I wanted the map since it won't register direction presses right.

Midna was another irritating sidekick. A pompous, arrogant creature who earns no sympathy. Tatl in MM was an irritating, mean character which we didn't need. Tetra in WW was another of these downright awful characters you can't help but feel dislike for. Seems the Zelda games have had a habit lately of female characters you can't stand. Or just sidekicks you hate really. It's this type of character that led to Sam in Evil dead: regeneration- an irriitating stuck-up sidekick you get to abuse.

And the game seemed to rely too much on stuff from other games. The opening titles reminded me of Shadow of the Colossus as did the Morpheel battle. Ice statues fo the Sheegoth from Metroid Prime- complete with ice breath, I knew of, but the talk of sacred light and such felt listed from Metroid Prime 2 to the point I expected a Luminoth to show up. The Twilight monster were little more than Ing clones.

And would it be too much hassle for Nintento to release 2 games in a series whos overworld and level maps MATCH UP? I'm not sure how this can take place in the same land as OOT when the maps are only vaguely alike in their layout.  I had to put up with this in Metroid Zero mission when they rearranged stuff- only because this ended up contradicting Super Metroid. Not that I expect this to be an update of OOT but at least if it's supposed to be the same location it shouldn't look totally different.

The ending also felt unfinished and vague... Zant does that odd thing which... well, I don't know. For a 50 hour game I expected more. Midna shattering the mirror also made zippo sense.

While it was a fun game, I didn't feel as if it did anything new nor was it innovative. I feel no need to replay this game now. But I don't really feel as if Nintendo has any ideas left... instead of coming up with new game ideas they give us new ways to play the same old games. How lazy. Especially since they don't even improve on their own formulas. Kind of liek how Acclaim took the OOT formula and improved on it greatly with Shadow Man, then Nintendo does MM with nothing new thrown in, then WW with only a few new bits in the mix. I don't feel a need to stick with Nintendo any longer. They're too amazed by the pointy remote thing to include fun these days.

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Dezoris
(Administrator)

Joined: 12/12/2007
Posts: 94
Posted: 9/4/2008 5:37:10 PM ,
Score 0 


Twilight Princess is my favorite 3D Zelda (*GASP* BLASPHEMY!!!). It's taken a lot of great steps since the N64 generation, yet it's maintained some important roots from previous installments. The game is indeed beautiful and I absolutely love the combat system. Enemies are smarter and the actual engagements with anything from boar-riding goblins, to fully-suited knights provides a lot of creative and sometimes downright aggressive fight sequences. This is one place that Zelda games sometimes lacked. Enemies were either so complicated to combat you didn't really "fight" them at all, others were all sword pokes, but did little to defend themselves. The acquireable sword techniques are a great touch, and really help you feel like a blade-wielding hero when you're faced with a group of enemies.

One downside I noticed while playing the game is that the story became a bit too drawn out. Basically, it was too wordy. Don't get me wrong, I'm a HUGE fan of Nintendo and their ability to give birth to beautiful storylines and character/plot development, but even I found the dialog to be unnecessarily elongated. The biggest issue I had with this was that it often times interrupted the gameplay. It's not as bad as Metroid Prime where there is no motivation to even read every scan in the game (particularly because the story elements don't actually affect the gameplay), but I still occassionally caught my self sighing softly during a few cutscenes.


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[LX7][Dezoris]



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basscomm
Joined: 3/27/2003
Posts: 763
Posted 9/5/2008 8:29:06 AM ,
Score: 0 


I dunno, I actually liked the Wind Waker more than I liked Twilight Princess. Mostly because I was fighting with the controls so much. Maybe if I'd have played the Game Cube version or would have been allowed to use my Wavebird it'd have been different. Overall, I was just kind of 'meh' about the game.


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http://crummysocks.com

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Dezoris
(Administrator)

Joined: 12/12/2007
Posts: 94
Posted: 9/5/2008 12:51:09 PM ,
Score 0 


Yeah, I think I lucked out by playing the GC version. Though I would have liked the experience on the Wii, I've heard that most people eventually get tired and just wish for the controller. But one of the reasons I enjoyed Twilight is because the design was more realistic. It's kinda what I envision Ocarina of Time would have done if the system had more power. In addition, I liked the darker tone to much of the story. Don't get me wrong, I'm a definite fan of the imagination and creative design behind all the Zelda titles, but I felt like Twilight Princess was a long time coming.


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[LX7][Dezoris]



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